Showing posts with label videogames. Show all posts
Showing posts with label videogames. Show all posts

May 04, 2012

The "Chernobyl Diaries" Movie: Cultural Amnesia?

On May 25th, Warner Brothers will release a science fiction/supernatural horror film set in Pripyat, the abandoned "ghost town" adjacent to the ruins of Chernobyl's reactor complex. The crumbling town, seen for years on sites like "Kidd of Speed," seems a perfect backdrop for fright flicks. Let me say at the outset that I'm a huge movie fan: cheesy, gory horror flicks are some of my favorites. That said, as someone who was profoundly affected as a college freshman by live unfolding news accounts of Chernobyl (in fact, those memories are one of the main reasons I started this blog back in 2004) I have to admit I find the film's concept a bit troubling and distasteful.

I suspect the primary target audience, if not the filmmakers themselves, probably view the Chernobyl tragedy as just another creepy historical footnote, something awful that happened a long time ago in a country far away. With popular video games like "Stalker: Shadow of Chernobyl," and the film's central premise of "extreme tourism" into the Exclusion Zone, Chernobyl's legacy has mushroomed (if you'll forgive the expression) into a booming cottage industry of curiosities for the "zombie apocalypse" crowd.

Since the nuclear strikes on Japan in World War II, popular culture from 50's Pulp and Godzilla to the Hulk and Spiderman have conflated nuclear mishaps with Bug Eyed Monsters. But I wonder: would movie executives and audiences respond favorably to a zombie apocalypse tale set in a different contemporary locale - say, the Japanese Tsunami of 2011 and the Fukushima Disaster? The Union Carbide Disaster in Bhopal, India? Hurricane Katrina? The terrorist attacks of 9/11?

The passage of time always seems to be an insulator against troubling memories; the human race couldn't survive otherwise. What's sad is that if nothing else, "Chernobyl Diaries" highlights how a mere two-and-a-half decades can generate cultural amnesia of the immense sacrifice and suffering that occurred in Europe and that continues to this day. Thinking charitably, maybe any kind of attention to the Chernobyl tragedy could generate a resurgence of interest in the continuing human need there; after all, they say there's no such thing as bad publicity.

Perhaps the least the makers of "Chernobyl Diaries" could do is donate a portion of their profits to one of the many charitable organizations that provide ongoing support to Chernobyl's victims, many born decades later. Those who were there and survived live with scarred minds, hearts, and/or bodies: every living being born in the afflicted region since April 26, 1986 will carry Chernobyl's memory into the far distant future.

[UPDATE: At least one other film, "Return of the Living Dead 4: Necropolis" was purportedly set in the Chernobyl area; but marketing was fairly low-key and the studios seemed to end up downplaying the Chernobyl connection.]

August 11, 2004

"Night of the Living Dead 4" to be Filmed at Chernobyl

While dozens of documentaries (and at least one computer video game) are set in the ruins of Chernobyl, no one has shot a feature film in the Forbidden Zone near Pripyat - until now, that is. Night of the Living Dead 4: Necropolis begins filming soon:
Ukrainian-born producer Anatoly Fradis is proud -- despite the obstacles and the cost. "Up to a couple of days before we began shooting, it was touch-and-go whether they would let us in, and I had to pay more than I had budgeted to secure the permission," Fradis says, standing inside Chernobyl's first checkpoint inside the zone.

"Chernobyl is very spooky and serves our purpose -- we are shooting in all these abandoned towns and villages, with rusting equipment lying around everywhere," Fradis says. The sense of a post-apocalyptic world dawns as we follow the Chaika around the Chernobyl district.

Grass and shrubs sprout from holes in the sides of crumbling cottages. A graveyard for helicopters, fire trucks and other equipment used in the cleanup operation in 1986 stretches beside a road. In Pripyat, the deserted town that once housed the reactor's work force and their families, children's toys still litter the rubbish-strewn kindergarten, and fading Soviet slogans adorn the sides of gaunt concrete apartment blocks.
[via Greengrl]

June 24, 2004

S.T.A.L.K.E.R.: Shadow of Chernobyl: Exploitive or Educational?

Kiev, Ukraine-based software developers are releasing a science-fiction PC videogame based on the nuclear disaster in Chernobyl, S.T.A.L.K.E.R.: Shadow of Chernobyl:
This grim environmental disaster was one of the most profound tragedies of the past 20 years. Chernobyl still affects the lives of countless Ukrainians, and most people would deem it unsuitable subject matter for a computer game.

The upcoming PC game S.T.A.L.K.E.R.: Shadow of Chernobyl will certainly raise many eyebrows. Set in 2012, it blends science fiction with the shocking events of the past to present a Chernobyl populated by mutant creatures and bizarre phenomena...

Rejecting the inevitable criticism that the game is insensitive, Kiev-based developers GSC say their proximity to Chernobyl ensures that the tragedy still evokes much emotion among the team. They hope the game encourages more people to reflect on the consequences of the disaster.

It is an argument often used by war-game developers, and S.T.A.L.K.E.R. is no less offensive than re-creating D-day, Vietnam or the Battle of Stalingrad in the name of entertainment. Games can be used for political purposes, as the controversial Escape from Woomera demonstrates
If you're into video games, the screenshots look fascinating (click on image above to see the S.T.A.L.K.E.R. gallery), especially in regard to atmospherics.